Assimp
v3.0 (July 2012)
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Describes vertex-based animations for a single mesh or a group of meshes. More...
Public Member Functions | |
aiMeshAnim () | |
~aiMeshAnim () |
Public Attributes | |
aiMeshKey * | mKeys |
Key frames of the animation. | |
aiString | mName |
Name of the mesh to be animated. | |
unsigned int | mNumKeys |
Size of the mKeys array. |
Describes vertex-based animations for a single mesh or a group of meshes.
Meshes carry the animation data for each frame in their aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to define keyframes linking each mesh attachment to a particular point in time.
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inline |
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inline |
aiMeshKey* aiMeshAnim::mKeys |
Key frames of the animation.
May not be NULL.
aiString aiMeshAnim::mName |
Name of the mesh to be animated.
An empty string is not allowed, animated meshes need to be named (not necessarily uniquely, the name can basically serve as wildcard to select a group of meshes with similar animation setup)
unsigned int aiMeshAnim::mNumKeys |
Size of the mKeys array.
Must be 1, at least.