Assimp  v3.0 (July 2012)
Public Member Functions | Public Attributes
aiMeshAnim Struct Reference

Describes vertex-based animations for a single mesh or a group of meshes. More...

List of all members.

Public Member Functions

 aiMeshAnim ()
 ~aiMeshAnim ()

Public Attributes

aiMeshKeymKeys
 Key frames of the animation.
aiString mName
 Name of the mesh to be animated.
unsigned int mNumKeys
 Size of the mKeys array.

Detailed Description

Describes vertex-based animations for a single mesh or a group of meshes.

Meshes carry the animation data for each frame in their aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to define keyframes linking each mesh attachment to a particular point in time.


Constructor & Destructor Documentation

aiMeshAnim::aiMeshAnim ( )
inline
aiMeshAnim::~aiMeshAnim ( )
inline

Member Data Documentation

aiMeshKey* aiMeshAnim::mKeys

Key frames of the animation.

May not be NULL.

aiString aiMeshAnim::mName

Name of the mesh to be animated.

An empty string is not allowed, animated meshes need to be named (not necessarily uniquely, the name can basically serve as wildcard to select a group of meshes with similar animation setup)

unsigned int aiMeshAnim::mNumKeys

Size of the mKeys array.

Must be 1, at least.


The documentation for this struct was generated from the following file: