Assimp
v3.0 (July 2012)
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Describes a blob of exported scene data. More...
Public Member Functions | |
aiExportDataBlob () | |
Default constructor. | |
~aiExportDataBlob () | |
Releases the data. |
Public Attributes | |
void * | data |
The data. | |
aiString | name |
Name of the blob. | |
aiExportDataBlob * | next |
Pointer to the next blob in the chain or NULL if there is none. | |
size_t | size |
Size of the data in bytes. |
Describes a blob of exported scene data.
Use aiExportSceneToBlob() to create a blob containing an exported scene. The memory referred by this structure is owned by Assimp. Use #aiReleaseExportedFile() to free its resources. Don't try to free the memory on your side - it will crash for most build configurations due to conflicting heaps.
Blobs can be nested - each blob may reference another blob, which may in turn reference another blob and so on. This is used when exporters write more than one output file for a given aiScene. See the remarks for aiExportDataBlob::name for more information.
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inline |
Default constructor.
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inline |
Releases the data.
void* aiExportDataBlob::data |
The data.
aiString aiExportDataBlob::name |
Name of the blob.
An empty string always indicates the first (and primary) blob, which contains the actual file data. Any other blobs are auxiliary files produced by exporters (i.e. material files). Existence of such files depends on the file format. Most formats don't split assets across multiple files.
If used, blob names usually contain the file extension that should be used when writing the data to disc.
aiExportDataBlob* aiExportDataBlob::next |
Pointer to the next blob in the chain or NULL if there is none.
size_t aiExportDataBlob::size |
Size of the data in bytes.