Assimp  v3.0 (July 2012)
Public Member Functions | Public Attributes
aiExportDataBlob Struct Reference

Describes a blob of exported scene data. More...

List of all members.

Public Member Functions

 aiExportDataBlob ()
 Default constructor.
 ~aiExportDataBlob ()
 Releases the data.

Public Attributes

void * data
 The data.
aiString name
 Name of the blob.
aiExportDataBlobnext
 Pointer to the next blob in the chain or NULL if there is none.
size_t size
 Size of the data in bytes.

Detailed Description

Describes a blob of exported scene data.

Use aiExportSceneToBlob() to create a blob containing an exported scene. The memory referred by this structure is owned by Assimp. Use #aiReleaseExportedFile() to free its resources. Don't try to free the memory on your side - it will crash for most build configurations due to conflicting heaps.

Blobs can be nested - each blob may reference another blob, which may in turn reference another blob and so on. This is used when exporters write more than one output file for a given aiScene. See the remarks for aiExportDataBlob::name for more information.


Constructor & Destructor Documentation

aiExportDataBlob::aiExportDataBlob ( )
inline

Default constructor.

aiExportDataBlob::~aiExportDataBlob ( )
inline

Releases the data.


Member Data Documentation

void* aiExportDataBlob::data

The data.

aiString aiExportDataBlob::name

Name of the blob.

An empty string always indicates the first (and primary) blob, which contains the actual file data. Any other blobs are auxiliary files produced by exporters (i.e. material files). Existence of such files depends on the file format. Most formats don't split assets across multiple files.

If used, blob names usually contain the file
extension that should be used when writing 
the data to disc.
aiExportDataBlob* aiExportDataBlob::next

Pointer to the next blob in the chain or NULL if there is none.

size_t aiExportDataBlob::size

Size of the data in bytes.


The documentation for this struct was generated from the following file: