Assimp  v3.0 (July 2012)
aiMatrix4x4t< TReal > Member List

This is the complete list of members for aiMatrix4x4t< TReal >, including all inherited members.

a1aiMatrix4x4t< TReal >
a2aiMatrix4x4t< TReal >
a3aiMatrix4x4t< TReal >
a4aiMatrix4x4t< TReal >
aiMatrix4x4t()aiMatrix4x4t< TReal >
aiMatrix4x4t(TReal _a1, TReal _a2, TReal _a3, TReal _a4, TReal _b1, TReal _b2, TReal _b3, TReal _b4, TReal _c1, TReal _c2, TReal _c3, TReal _c4, TReal _d1, TReal _d2, TReal _d3, TReal _d4)aiMatrix4x4t< TReal >
aiMatrix4x4t(const aiMatrix3x3t< TReal > &m)aiMatrix4x4t< TReal >inlineexplicit
b1aiMatrix4x4t< TReal >
b2aiMatrix4x4t< TReal >
b3aiMatrix4x4t< TReal >
b4aiMatrix4x4t< TReal >
c1aiMatrix4x4t< TReal >
c2aiMatrix4x4t< TReal >
c3aiMatrix4x4t< TReal >
c4aiMatrix4x4t< TReal >
d1aiMatrix4x4t< TReal >
d2aiMatrix4x4t< TReal >
d3aiMatrix4x4t< TReal >
d4aiMatrix4x4t< TReal >
Decompose(aiVector3t< TReal > &scaling, aiQuaterniont< TReal > &rotation, aiVector3t< TReal > &position) const aiMatrix4x4t< TReal >inline
DecomposeNoScaling(aiQuaterniont< TReal > &rotation, aiVector3t< TReal > &position) const aiMatrix4x4t< TReal >inline
Determinant() const aiMatrix4x4t< TReal >inline
FromEulerAnglesXYZ(TReal x, TReal y, TReal z)aiMatrix4x4t< TReal >inline
FromEulerAnglesXYZ(const aiVector3t< TReal > &blubb)aiMatrix4x4t< TReal >inline
FromToMatrix(const aiVector3t< TReal > &from, const aiVector3t< TReal > &to, aiMatrix4x4t &out)aiMatrix4x4t< TReal >inlinestatic
Inverse()aiMatrix4x4t< TReal >inline
IsIdentity() const aiMatrix4x4t< TReal >inline
operator aiMatrix4x4t< TOther >() const aiMatrix4x4t< TReal >
operator!=(const aiMatrix4x4t m) const aiMatrix4x4t< TReal >inline
operator*(const aiMatrix4x4t &m) const aiMatrix4x4t< TReal >inline
operator*=(const aiMatrix4x4t &m)aiMatrix4x4t< TReal >inline
operator==(const aiMatrix4x4t m) const aiMatrix4x4t< TReal >inline
operator[](unsigned int p_iIndex)aiMatrix4x4t< TReal >inline
operator[](unsigned int p_iIndex) const aiMatrix4x4t< TReal >inline
Rotation(TReal a, const aiVector3t< TReal > &axis, aiMatrix4x4t &out)aiMatrix4x4t< TReal >inlinestatic
RotationX(TReal a, aiMatrix4x4t &out)aiMatrix4x4t< TReal >inlinestatic
RotationY(TReal a, aiMatrix4x4t &out)aiMatrix4x4t< TReal >inlinestatic
RotationZ(TReal a, aiMatrix4x4t &out)aiMatrix4x4t< TReal >inlinestatic
Scaling(const aiVector3t< TReal > &v, aiMatrix4x4t &out)aiMatrix4x4t< TReal >inlinestatic
Translation(const aiVector3t< TReal > &v, aiMatrix4x4t &out)aiMatrix4x4t< TReal >inlinestatic
Transpose()aiMatrix4x4t< TReal >inline