Assimp
v3.0 (July 2012)
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Defines the data structures in which the imported animations are returned. More...
Classes | |
struct | aiAnimation |
An animation consists of keyframe data for a number of nodes. More... | |
struct | aiMeshAnim |
Describes vertex-based animations for a single mesh or a group of meshes. More... | |
struct | aiMeshKey |
Binds a anim mesh to a specific point in time. More... | |
struct | aiNodeAnim |
Describes the animation of a single node. More... | |
struct | aiQuatKey |
A time-value pair specifying a rotation for the given time. More... | |
struct | aiVectorKey |
A time-value pair specifying a certain 3D vector for the given time. More... | |
struct | Assimp::Interpolator< T > |
CPP-API: Utility class to simplify interpolations of various data types. More... |
Namespaces | |
namespace | Assimp |
Assimp's CPP-API and all internal APIs. |
Enumerations | |
enum | aiAnimBehaviour { aiAnimBehaviour_DEFAULT = 0x0, aiAnimBehaviour_CONSTANT = 0x1, aiAnimBehaviour_LINEAR = 0x2, aiAnimBehaviour_REPEAT = 0x3, _aiAnimBehaviour_Force32Bit = 0x8fffffff } |
Defines how an animation channel behaves outside the defined time range. More... |
Defines the data structures in which the imported animations are returned.
enum aiAnimBehaviour |
Defines how an animation channel behaves outside the defined time range.
This corresponds to aiNodeAnim::mPreState and aiNodeAnim::mPostState.